The game runs in a guest Linux OS on a hypervisor (usually VMware) and is displayed
in the host Windows system via window integration (Unity Mode).
An overlay is drawn on top of the game showing players, entities, the map and objects on it.
The hard daily life of creating game bots
YouTube channel: @AlbionMasha
The map is always shown regardless of cluster type (taken from memory) and is even extended
by building it from game chunks where it shouldn't exist — personal, group and Avalonian dungeons.
The map contains all objects shown on the in-game map and is scale-aligned to the game.
It is also possible to draw all entities directly onto the in-game map. This option will be
especially interesting for Android radar users; publication and support are in development.
./StasAorMini trailer — the "this machine" line; activate a key in the dashboard and run the core: it binds to the machine and reads the game memory, feeding ready data to your overlay.One key — one machine. Changed your hardware — write to the Discord support channel, we will rebind it. Trying to share a key with others = automatic key ban.